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Bionic-LXDE

ROCKPro64
  • Heute mal was ganz außergewöhnliches für mich, wir testen mal einen Desktop 🙂

    rock64@rockpro64:~$ uname -a
    Linux rockpro64 4.4.132-1066-rockchip-ayufan-g48b9d1455011 #1 SMP Thu Jul 19 14:31:04 UTC 2018 aarch64 aarch64 aarch64 GNU/Linux
    

    Was ist LXDE ?

    LXDE ist eine schnellere und ressourcenschonende freie Desktop-Umgebung.

    Quelle: https://wiki.lxde.org/de/Hauptseite

    Bootvorgang

    Seit der Version 0.7.7 sind wir da ja ein ganzes Stück nach vorne gekommen. Boot Vorgang so weit problemlos, bis auf das die NVMe Karte wohl nur gelegentlich eingebunden wird.

    Desktop Login erscheint, einloggen und man ist auf dem Desktop. Direkt mal Chromium angeschmissen. Ok, die Videos laufen, aber man merkt die fehlende 3D-Unterstützung. Sie laufen, aber na ja....leichte Fehler sind sichtbar in den Video's.

    Sound: Der Sound müsste standardmäßig über HDMI ausgegeben werden, hatte ich irgendwo im IRC mal mitbekommen. Doof wenn man keine Lautsprecher im Monitor hat und nicht weiß wie man das umschaltet!?? Ich würde es bevorzugen, wenn die Standard Einstellung "Line Out" wäre.

    Fix HDMI -> Line Out

    sudo apt-get install pavucontrol
    

    Das Programm öffnen, findet man unter "Sound & Videos". Dann unter "Configuration" das erste Device auf "Mutichannel Output" umstellen, die anderen vorher auf "OFF". Danach kam aus meinen Boxen was raus. 🙂

    Ansonsten sieht der Desktop nutzbar aus. Reagiert zügig auf Mausbewegungen usw.

    0_1532075248818_LXDE_ergebnis.jpg

    Download

    Fazit

    Kann ich nicht abgeben, weil ich auf den SOC's keinen Desktop nutze, ich nutze diese Platinen nur als Headless Server. Aber, wenn jemand daran Spaß hat - bitte. Man kann es nutzen auch wenn noch einige wichtige Dinge nicht unterstützt werden.

  • ROCKPro64 Debian LXDE Desktop

    ROCKPro64
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  • Bionic Minimal 0.7.8

    ROCKPro64
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    FrankMF

    Testin Testing

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  • Mainline Kernel 4.20.x

    Verschoben Images
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    FrankMF

    4.20.0-1090-ayufan released

    Änderungen -> https://gitlab.com/ayufan-repos/rock64/linux-mainline-kernel/commits/master

  • NAS/Server/Desktop Gehäuse

    Hardware
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    FrankMF

    Nettes Video

  • stretch-minimal-rockpro64

    Verschoben Linux
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    FrankMF

    Mal ein Test was der Speicher so kann.

    rock64@rockpro64:~/tinymembench$ ./tinymembench tinymembench v0.4.9 (simple benchmark for memory throughput and latency) ========================================================================== == Memory bandwidth tests == == == == Note 1: 1MB = 1000000 bytes == == Note 2: Results for 'copy' tests show how many bytes can be == == copied per second (adding together read and writen == == bytes would have provided twice higher numbers) == == Note 3: 2-pass copy means that we are using a small temporary buffer == == to first fetch data into it, and only then write it to the == == destination (source -> L1 cache, L1 cache -> destination) == == Note 4: If sample standard deviation exceeds 0.1%, it is shown in == == brackets == ========================================================================== C copy backwards : 2812.7 MB/s C copy backwards (32 byte blocks) : 2811.9 MB/s C copy backwards (64 byte blocks) : 2632.8 MB/s C copy : 2667.2 MB/s C copy prefetched (32 bytes step) : 2633.5 MB/s C copy prefetched (64 bytes step) : 2640.8 MB/s C 2-pass copy : 2509.8 MB/s C 2-pass copy prefetched (32 bytes step) : 2431.6 MB/s C 2-pass copy prefetched (64 bytes step) : 2424.1 MB/s C fill : 4887.7 MB/s (0.5%) C fill (shuffle within 16 byte blocks) : 4883.0 MB/s C fill (shuffle within 32 byte blocks) : 4889.3 MB/s C fill (shuffle within 64 byte blocks) : 4889.2 MB/s --- standard memcpy : 2807.3 MB/s standard memset : 4890.4 MB/s (0.3%) --- NEON LDP/STP copy : 2803.7 MB/s NEON LDP/STP copy pldl2strm (32 bytes step) : 2802.1 MB/s NEON LDP/STP copy pldl2strm (64 bytes step) : 2800.7 MB/s NEON LDP/STP copy pldl1keep (32 bytes step) : 2745.5 MB/s NEON LDP/STP copy pldl1keep (64 bytes step) : 2745.8 MB/s NEON LD1/ST1 copy : 2801.9 MB/s NEON STP fill : 4888.9 MB/s (0.3%) NEON STNP fill : 4850.1 MB/s ARM LDP/STP copy : 2803.8 MB/s ARM STP fill : 4893.0 MB/s (0.5%) ARM STNP fill : 4851.7 MB/s ========================================================================== == Framebuffer read tests. == == == == Many ARM devices use a part of the system memory as the framebuffer, == == typically mapped as uncached but with write-combining enabled. == == Writes to such framebuffers are quite fast, but reads are much == == slower and very sensitive to the alignment and the selection of == == CPU instructions which are used for accessing memory. == == == == Many x86 systems allocate the framebuffer in the GPU memory, == == accessible for the CPU via a relatively slow PCI-E bus. Moreover, == == PCI-E is asymmetric and handles reads a lot worse than writes. == == == == If uncached framebuffer reads are reasonably fast (at least 100 MB/s == == or preferably >300 MB/s), then using the shadow framebuffer layer == == is not necessary in Xorg DDX drivers, resulting in a nice overall == == performance improvement. For example, the xf86-video-fbturbo DDX == == uses this trick. == ========================================================================== NEON LDP/STP copy (from framebuffer) : 602.5 MB/s NEON LDP/STP 2-pass copy (from framebuffer) : 551.6 MB/s NEON LD1/ST1 copy (from framebuffer) : 667.1 MB/s NEON LD1/ST1 2-pass copy (from framebuffer) : 605.6 MB/s ARM LDP/STP copy (from framebuffer) : 445.3 MB/s ARM LDP/STP 2-pass copy (from framebuffer) : 428.8 MB/s ========================================================================== == Memory latency test == == == == Average time is measured for random memory accesses in the buffers == == of different sizes. The larger is the buffer, the more significant == == are relative contributions of TLB, L1/L2 cache misses and SDRAM == == accesses. For extremely large buffer sizes we are expecting to see == == page table walk with several requests to SDRAM for almost every == == memory access (though 64MiB is not nearly large enough to experience == == this effect to its fullest). == == == == Note 1: All the numbers are representing extra time, which needs to == == be added to L1 cache latency. The cycle timings for L1 cache == == latency can be usually found in the processor documentation. == == Note 2: Dual random read means that we are simultaneously performing == == two independent memory accesses at a time. In the case if == == the memory subsystem can't handle multiple outstanding == == requests, dual random read has the same timings as two == == single reads performed one after another. == ========================================================================== block size : single random read / dual random read 1024 : 0.0 ns / 0.0 ns 2048 : 0.0 ns / 0.0 ns 4096 : 0.0 ns / 0.0 ns 8192 : 0.0 ns / 0.0 ns 16384 : 0.0 ns / 0.0 ns 32768 : 0.0 ns / 0.0 ns 65536 : 4.5 ns / 7.2 ns 131072 : 6.8 ns / 9.7 ns 262144 : 9.8 ns / 12.8 ns 524288 : 11.4 ns / 14.7 ns 1048576 : 16.0 ns / 22.6 ns 2097152 : 114.0 ns / 175.3 ns 4194304 : 161.7 ns / 219.9 ns 8388608 : 190.7 ns / 241.5 ns 16777216 : 205.3 ns / 250.5 ns 33554432 : 212.9 ns / 255.5 ns 67108864 : 222.3 ns / 271.1 ns
  • bionic-containers-rockpro64

    Verschoben Linux
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    FrankMF

    Ich habe das jetzt mal endlich getestet 🙂

    https://forum.frank-mankel.org/topic/296/rockpro64-docker-image